Thursday, June 20, 2013
My project working diary
Project start
All group members have been assigned different tasks today - MC and I are going to do the game code part, Tim is going to do the music and find some information about how to upload the game to Facebook, Divine will work on the Beginning Animation and Kikuchi will help to do the background knowledge and image part.
Progress Diary
No.1
At the beginning we want to make our game 3D, MC and I are going to study a 3D-software called Unity.
The big problem we have is when we put a 3D character mode into Unity, it always lose color and some veins.
The background knowledge of our game is almost good enough by the end of the first week.
No.2
Having failed 5 times, we decide to follow our tutor's suggestion that we change our game into a 2D flash game and mainly focus on how to make player learn some knowledge from our game.
Divine has started to use flash to work on the start animation. (Show how the Pathogens get into human blood)
No.3
I start to learn ActionScript 3.0 because ActionScript 2.0 is not good enough for the game. In the process I change so many parts of code which I already finish. The original goal was to extend.
No.4
MC helps me solve lots of bugs and starts to work as a main programmer for this game. Tim's music style is changed and the original will be redesigned because it is too simple and also too anthropomorphic. We think it will not fit our subject.
No.5
Tim's music needs cut and Divine's animation needs to be resized to 750 * 650.The enemy code part still has 5 bugs to fix, and we have not started to build the different stages and unlock part.
No.6
I finish designing the Unlock and Stage pages, and they work with code in the game.
The SKIP button has a problem so that sometimes it does not work well. For the Animation I help Divine change the character and reduce the size of it.
No.7
The SKIP button problem is still there. There is much touch effect in our game. After 11 times of modification it finally works well, and also the score part works now.
No.8
We add music successfully. MC and I start working to fix the bugs such as -
hitTestPoint (actionscript 3.0)
#error 1109 (actionscript 3.0)
add_to_stage (ationscript 3.0)
Button link
swf file format conversion
No.9
Many bugs are fixed, and the game can work now. I have finished the button, unlock page, start page, character, and short animation finally, and MC makes them finally work well. There is no progress in the music and beginning animation or post of our game.
No.10
MC helps Tim finish music, and I help post and finish animation.
The SKIP button problem comes out again when we test our game.
No.11 Last week
Uploading game to Facebook can not be resolved. The game "shop" page does not work because 12 errors suddenly jump out.
However, the basic functions of the game are operating normally:
1. The short animation for the character and enemy works.
2. The touch effect and score works.
3. 99% of the button links work.
4. The music works.
From the game making process I have learned a lot. Specifically, this project has illustrated to me what a programmer will look like, and it has actually led me into the real world of programming. In the past, I was thinking that flash game was very easy to make but now I know I was wrong. The birth of a game will need many conditions and, most importantly, need a good plan. Throughout the making process, largely due to these two aspects, we have taken a lot of detours. I will endeavor to improve this game and 100% finish this game during the holiday.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment